Ian Burgmyer wrote:
>
> Is there any way to set the ambient value of a texture above 1 for radiosity
> lighting?
Yup. You just have to do it by hand in a text editor.
Anytime you want to make a texture change that you don't want
subsequent exports mucking with, you make the change in the
texture INC file, then find the line above that texture which
says $MRY$ and change it to read $MRX$. Whatever the texture
is like when you alter it will just stay that way every time
you re-export. (Also handy for incorporating MegaPOV texture
features into a Moray scene.)
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